Contact Info / Websites
Hey folks! There's not been much coming from me these days, since I've been working on porting MURDER to iOS. But mostly, I've been working on releasing my webcomic called IN THE NUDE about adorably cute intimacy and romance. New strips launch every mon / wed / fri. So come take a peek peek peek there.
I'm also posting strips here in the art portal, but someone needs to scout me, I guess. Cough cough.
LET LOVE REIGN
back in April at an indiegames festival in Berlin (A.MAZE), while we were showcasing our gameses, we and alot of other peepz got their stuff stolen (stolen goods value €17000, which is $20k+). Now we've created exclusive games and arts that you can get by funding our IndieGoGo campaign that serves only to help us get back our stuff, or more like, buy our working equipment again that we lost. :/
EVERYBODY WINS NOBODY GETS HURT NOBODY GETS RICH!
The bundle contains games from us (Major Bueno), William Pugh & Dominik Johann, SOS, Luke Spierewka and many more (also art contributions from PENDLETON WARD).
Here's an epic trailer, only 48h left!
Hey guys, we made a game a month back in 2013 (check my profile for the games) and this is what we're doing now: Tour Bueno.
We'll travel around Europe to visit 11 countries and game devs to create 11 games in 48h long game jams. All that will be posted online accompanied by a web documentary. It starts now, we just arrived in Zürich, Switzerland.
Here's me in front of our tour bus.
Also, I posted my 8 minute short film I did two years ago, The Feastible Life.
Hey palz and palitzkis!
Anselm and I, who together are exotworking, (yeahawesomecoolwoobsies!) have a new game out to celebrate our ten years of existence on the internetwebs! Go give it a shot by clicking the link that contains four times the word "stab" below.
Other then that and other than the 2013 monthly game craze, I have been super inactive here on Newgrounds. That is mostly because I hven't been doing much Flash stuff recently.
Still friends though?
I've been super inactive here on NG. That's because school is pretty busy wizzy, so there haven't been new games or moophies recently. But I managed to keep my tumblr more or less active.
You can also browse all 750 submissions we got on our project page.
Thanks for contributing so much and making this project just so much fun! I'm pretty relieved now that making one game each month is over and I can't be more thankful for all the response we got this year.
See you soon!
This year we have been creating one game each month (November game coming right up) and as December is around the corner, we're finishing up that series with our twelveth game.
In this game however, we want to celebrate making games and thus we want everyone to take part in its creation. So come join the fun at at #partybueno!
We will be creating a game together in the super literal sense! Vamos!
Hello mountain dwellers!
We just released our game for this month, Pan Man. Go give it a shot! We started production super late for busy-beigness-reasons and others, so we made it just 30 minutes before the month closed down. Phew!
Here's an overview of what we did:
In JANUARY, we attended the IndieSpeedRun gamejam, because I was super busy creating an animated short film and there was little time to create a game. We eventually did Caesar's Day Off in about 24 hrs. It happens to still be our most popular title and even got us the Monthly #1 spot on Newgrounds.
FEBRUARY was just as busy for me and we could only spend two or three days on Drop A Beat, Giuseppe!, which is kind of my favourite game of ours from the year so far. It got showcased at the UCLA Games Festival along with Stagediver, which is super awesome.
For MARCH we managed to grab a deal with DoubleFine and made a little game for them. Looking back, I wish we had made a less classic adventure game and more wacky cracky stuff like in our other games, but it was still a great thing to get in touch with DoubleFine and all.
In APRIL Lea Schoenfelder joined us to create the game Dwayne York: Stagediver, in which we tried an arcade-esque approach. Overall it was just meant to be used to stagedive into thu crowd like crazy. The game was showcased at the UCLA Games Festival.
In MAY we did the game Moon Waltz. We had some struggles during the production because of illnesses and weird happenings, but eventually managed to finish it and it was rather well received.
JUNE was another extremely busy month in which we only spent about 24 hrs on our game A Second Chance and the result is our most buggy game to date, so we were extremely surprised by how much people liked it, thanks to Zach's incredible voiceacting.
So voila! That's what we've been up to this year so far. I hope we can keep 'em coming.
Hello fellow spacefriends,
we just released our new monthly game, which we did in just a few hours because time is not on our side this month. It is called A SECOND CHANCE and it gives you the opportunity to hit innocent astronauts in the face with the shuttle door.
ALL ENGINES GO!