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Here's an overview of what we did:
In JANUARY, we attended the IndieSpeedRun gamejam, because I was super busy creating an animated short film and there was little time to create a game. We eventually did Caesar's Day Off in about 24 hrs. It happens to still be our most popular title and even got us the Monthly #1 spot on Newgrounds.
FEBRUARY was just as busy for me and we could only spend two or three days on Drop A Beat, Giuseppe!, which is kind of my favourite game of ours from the year so far. It got showcased at the UCLA Games Festival along with Stagediver, which is super awesome.
For MARCH we managed to grab a deal with DoubleFine and made a little game for them. Looking back, I wish we had made a less classic adventure game and more wacky cracky stuff like in our other games, but it was still a great thing to get in touch with DoubleFine and all.
In APRIL Lea Schoenfelder joined us to create the game Dwayne York: Stagediver, in which we tried an arcade-esque approach. Overall it was just meant to be used to stagedive into thu crowd like crazy. The game was showcased at the UCLA Games Festival.
In MAY we did the game Moon Waltz. We had some struggles during the production because of illnesses and weird happenings, but eventually managed to finish it and it was rather well received.
JUNE was another extremely busy month in which we only spent about 24 hrs on our game A Second Chance and the result is our most buggy game to date, so we were extremely surprised by how much people liked it, thanks to Zach's incredible voiceacting.
So voila! That's what we've been up to this year so far. I hope we can keep 'em coming.