Last weekend we participated in the Global GameJam here at our local town 0711. Sadly we didn't manage to finish our game, although we had four pretty swell programmers on our team. The game is all about cool folks dancing their facess off on a weird planet. The software/framework that was used at the gamejam was Löve2D.
So after this gamejam, the first one we didn't use Flash at, I am super sure about one thing. Flash (and Unity) is the number one tool for GameJams and basically for wrapping up a quick thing in no time. Seriously, with pretty much all other programming languages, I feel that programmers need to spend at least half a day to just get the program to show the graphics ingame. And with Flash and Unity, you have that all set up already. In Flash, I can draw a funky character, put about 10 lines of code on top of that and I can already move that character around. Takes about 15 minutes.
I really don't get why so many programmers are hating on Flash.
In other juice, Caesar's Day Off is one of the finalists at the IndieSpeedRun, the gamejam it was created at. It's all done in Flash.
Ride on, handsome!
Kenney
Yes, right on. Flash is an absolute dream if you need something done by the end of the day.