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we just released our game for this month, called MOON WALTZ about a raging werewolf in a friendly towne. Give it a spin, maybe? <3
It's been done by Majus and myself.
A few daisy days ago, we released our game for the month of April in our tryings to create one game for each month. The game is about stagediving, but unfortunately slipped off the radar quite fast. Maybe give it another try? I even wrote some weird music for it.
Hey there peeps,
Majus and I have just finished our latest game in our ambition to create at least one game a month this year. This month we were asked by the fine folks over at Double Fine if we could create a game for the occasion of Tim Schafer hosting the GDC and so our latest game is a little adventure-esque game about Tim Schafer putting weird things on his face.
We might be able to put it up on NG soon too, but for now you'll have to check it at the DF site.
Hey jazz and jazzettes!
In our duty to create a new game each month this year, Majus and my wacky self have created a new simple game called DROP A BEAT, GIUSEPPE! featuring one kick ass pianist hitn' it like a major plajor.
Because Feb was a super busy month for us both in terms of non-Flash work, we could only manage to make this small game in about 32 hours. We also got a little spot for all these this year's games. Major Bueno that is.
Hope you enjoy it some. Chuppity-choom!
Last weekend we participated in the Global GameJam here at our local town 0711. Sadly we didn't manage to finish our game, although we had four pretty swell programmers on our team. The game is all about cool folks dancing their facess off on a weird planet. The software/framework that was used at the gamejam was Löve2D.
So after this gamejam, the first one we didn't use Flash at, I am super sure about one thing. Flash (and Unity) is the number one tool for GameJams and basically for wrapping up a quick thing in no time. Seriously, with pretty much all other programming languages, I feel that programmers need to spend at least half a day to just get the program to show the graphics ingame. And with Flash and Unity, you have that all set up already. In Flash, I can draw a funky character, put about 10 lines of code on top of that and I can already move that character around. Takes about 15 minutes.
I really don't get why so many programmers are hating on Flash.
Ride on, handsome!
to kick off the new year with a true ka-choom-ba-loom, I wrapped up a small new game, CAESAR'S DAY OFF together with Majus and Sabrina. We did that at the supergrand INDIESPEEDRUN GAMEJAM last week in 48 hours. Our team is called THE FAB HEEBIE G BEES. That's where it's at, guys. Ka-pow!
Hope you can enjoy some roman thumbing! We're trying to do alot of those small games and GameJams this year, so hopefully there'll be tons of cool things coming up.
How are you, friend-o?
Hey folks and folkettes!
Long story short, Lucky Tower 2 is finally here! We're super glad it's finally out. Give it a spin and enjoy some crazy items available. It features voiceacting from cool people all over Newgrounds, some nice medals and all kinds of crazy things.
It took us ages to complete this one. Hope you like it, punks!
Hey hombres y hombrettes!
Our gamejam game THE VISIT is finally here with polished graphics, sound and music! Click this hyperlink right here to play, pal.
Also we're almost done with Lucky Tower II, so we'll need some people to test the game with us very soon. If you, elephantfriend, want to be one of them, comment here or private-message me right away! Grab a seat before the hot buns run cold!
Hey Kids and Cats!
I have a tippity-tiny new flick on NG here, uploaded just the other day! Give it a shot if you haven't!
That's just a thing on the side compared to the massive work going on in the Lucky Tower II corner right there! We're almost done with it after all and might even start the testing-extravaganza next week. That's how far it is already, chums and chumsettes. It's a blast to finally be able to show it to folks. I can't wait to hear responses, we will soonishly begin to call for testingwilling persons! Is your nose's hair long enough to test the game?
Also our other game, The Visit, which I blubbered about in the previous newspost should be released in a few days time. It sadly got delayed as well, which is a tad annoying since it's been complete technically since over a month.
Below is an impression on how work on Lucky Tower II right now looks like. Hold yer horses, cowpersons!
Hey guys and guysettes!
There's alot of stuff going on over here right now. Lucky Tower 2 is coming along super duper nicely, but that's not the new game from the title, I'm afraid. Two weeks ago we (that is the nose, Majus, myself and a few other rocketpals) participated in a local GameJam here in our hip city. Together with Majus I made a little game that eventually won Best Game. The nose did another game, which unfortunately hasn't been finished by now.
In other news from the blues goose, I finally got my ass up to do a loop for The Boogley's incredibly handsome LoopDeLoop Program. You can CHECK THAT OUT HERE. And make sure to do a loop yourself in the future!
Our game will soon be available publicly to NG and the web, but we still need to add music and sounds and do a little polishing work.