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molkman

41 Game Reviews w/ Response

All 138 Reviews

Too fast

The problem of the game is that the enemies are super fast so you can't actually dodge them and avoid getting hit. This results in the enemies being on one spot and right in your face. And while you always lose health I kind of lost track over when I'll be dead. It's still super fun though.

Arkuni responds:

Enemies are now a bit slower than Pico. You aren't the only one who have complained about it :)

Wrong approach I'd say

The difficulty is only caused by the pointless and horrifyingly annoying control scheme. It really kills almost all the fun. Making a game hard simply by defining the controls as awkward as possible is a bad idea, in my opinion. It also looks silly how the hero moves and always jumps even if you dont want him to. The graphics are really cool though.

Skellus responds:

I can't disagree more. I, and many of the people I have talked with, find this game very enjoyable EXACTLY because of the controls, which is something new and adds some spice. And the control scheme is not awkward, you just have to get used to it - I don't know if you remember, but can you recall the first time you have ever played a 2D platformer? Was it easy for you to get the full grasp over the controls immediately? I could swear you, just like anyone else, did not. It is just natural that we are not good at something that is new, but if you immediately label something as bad you won't ever be able to enjoy it even the tiniest bit. And you are missing here quite a lot of fun :).

Silly

Now that was rather silly and unfortunately it seems like exactly the same concept as Free Will. Really funny though.

raitendo responds:

well, not _exactly_ but the idea for Free Will sprung out of this game and yeah the themes are definitely similar and partially overlapping

Sexy

I like how everything works together really well and the truly flawless art and also the nice music. It really made a highly enjoyable game altogether. Maybe a bar showing enemies' health would have been nice. I also liked the fighting system, which seems interesting enough to look at even when you dont use many combos like me.

SeethingSwarm responds:

Yeah, a healthbar for every enemy would have been nice. I did consider implementing it, but I decided it wasn't necessary. Glad you liked everything and that you find NINJA brawl sexy. NINJA brawl finds you sexy as hell too :)

Cute

The art is very cute and nicely animated. But the controls are pretty glitchy, like, I couldn't spawn more than one running friend without stopping inbetween spawns. Also the invisible level was really frustrating and awfully annoying, especially with the slow spawning mentioned above. And some other levels were really hard too, in my opinion.

And, I think a game shouldn't provide the walkthrough, like, it looks like the author didn't spend enough time tweaking the difficulty.

Greg-Anims responds:

thats not a glitch, you cant spawn a friend on top of another one, else theyd just die!

Holy Square

That's a very smooth and well designed take on the old game. I liked the little halo and how the game pauses to introduce the powerups. Only thing that is negative might be that the graphics are soooo simple and because there are no awesome effects that could have brought in some "forceful" feeling, it seems kind of boring at times...

Kenney responds:

I hate particles, maybe that would've delivered the "boom". But I hate 'em, jmtb02 likes em though. J/K <3...wait no he has the same particle effect in all his games...

Very fluently

I really like how this game is very smooth and everything works out just fine. Also the graphics are slick and your Kenney-logo animation is really cool. Too bad this has a rather low score... :/

Kenney responds:

Indeed, the score is a huge disappointment and I wish people would give me some ideas or critism so I would know what's wrong :( Thanks for the 10 though :D

This is really cool

Everything works just fine, I have not found any bugs and such. The art is smooth and nice to and so are the animations. I like the special attacks, hehe. Though it sometimes is a bit hard to carry out a certain attack because they are all very similiar. (A S A, S A S, A S, S A etc)

SeethingSwarm responds:

Thanks! I wanted to keep the controls as simple as possible, so I didnt want to include the D button for example when it was totally possible to incorporate all the combos into just 2 buttons.
Glad you like!

Nice!

The game is really cool, the graphics are simple but fit the game and such. Only complaint is that the "enemy" should always be at a certain distance than flying around right in your face, which is really annoying at times.

Wurmy responds:

Thanks :)
Also, your Johnson Ghost game is hilarious. Great work ;D

Instructions

Okay, I see why you want people to take the tutorial. But then please dont make it a 5 hour tutorial video. Please use text and let the viewer him/herself decide to go to the next page. That'll take way less time and is less boring than the way you did it. You can still read it out and record it, which actually is a nice feature, but less boring please.

Cryzabey responds:

I agree :/
It'd be easier if the game was simply enough that no tutorial was needed at all. Unfortunately, I always get complaints about it not making sense.

My first attempt at making the tutorial was text based, but the crowded screen made it highly unattractive so I opted out for a voice based one.
Sorry.

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