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'sup dogs and dogettes!
I just posted my new animation to my favourite Flash Portal right here. Come check it out, folks! It's a pretty dumb film about homosexually gay unicorns battleing for the prize of glory. Snap snap!
Also our mammoth project Lucky Tower 2 is beginning to heaten up, but will surely take us some time. Sorry. In the meantime there will be a little minigame out very soon involving classy Leonardo DaVinci eating weird shit.
Now enjoy unicorns. Pwetty pwetty pleeze.
I have a really awful Flash problem right now. Like, really a bad one. It's simply when I publish the fla of our new game, in like 3 of 5 publishings the sound goes awry. The significant problem here is that the sound isn't only just "not working properly". Instead of the sounds playing I get seriously painful boops, beeps and cracks like when you scratch your fingernails on a chalkboard. No kidding. It's really unbearable and painful for the ears. I have set the sound exporting options to best quality and a high kbit value. (That's when it happened the first time on this .fla, but even if I turn down the kbit value, it still happens...)
Sometimes it affects all sounds and sometimes just a few. And that is also another problem because I have to go through everything everytime I publish to make sure no sound's been affected.
Does anybody know what I can do or has anybody had the same problem? Could it be my sound card instead of Flash bitching around? This really is a disaster.
Below is a screenshot of the game, also Lucky Tower 2 work has begun with actual production finally!
Here's another update on what's currently heating up in the style-kitchen! The Lucky Tower II funkytrain is steaming like mad already, but a small game that should come knocking real soon needs to be put in between. The dialogues and concept, thinking stuff of Lucky Tower II. We've been gathering some voiceactors, but unfortunately our main-bro Dragamex seems to be lost in space.
I also need him to return to finish up final voiceactings for the animation I have been working on now for some time. I'd love to finally get that done as well. Dayum!
Cool projects everywhere. I can't wait to post more actual info and I'll do so as soon as I can! Spread the love, turtle people!
Since I am right now doing quite some Flash stuff both coding and animating / drawing, there's plenty of occasions I just want to throw something at Adobe's face. So I present you my favorite Flash bugs!
While coding, there is this really handy feature called "auto format" (or something) that automatically puts my childishly thrown together code into a sexy-ass shape in just one click. But in literally every actionscript file or code accumulation that I work on for some time, this feature simply refuses to work. I only get errors from then on saying things like "Error auto formatting in line 323", no matter how I alter line 323. :<
When I want to export an image from Flash that uses masks, those masks simply don't fucking work, no matter what I do. :C
Simply when drawing (with the brush tool) and there's alot going on (or even when there isn't!) sometimes Flash doesn't draw the stroke I just did like I kindly expect, but instead it erases the things that are below the stroke like if I used the eraser tool. :O
And sometimes it even erases the whole frame and just puts down the last stroke! And sometimes it doesn't even let me undo that!
I recently had a movieclip, a simple one, and when publishing as swf, the content of that movieclip was shifted like 50px verically. :I
I go to a frame and it auto selects all the content. It features a line drawing not colored. When I deselect funky-dope Flash goes like "I better fill in all those areas, yo. With black." Nice. All black now, time to redraw that shizz. :U
Good job, Adobe!
2011-05-23 15:05:16 by molkman
Here's a quick wrap up on what I / we're currently up to! First of all, I'm making a new cartoon right at the moment now currently in this very moment about cool stuff and metrosexual masculinity. Animation is done once more with handsome human Dragamex on the mic. It's going pretty fast and well so far, so I hope I can pump it up someday soon.
Other projects involve a game about Indians and gambling and overall cool shizz all the cool dudes do. Also several other games that are more or less progressing a little bit. I don't want to go into detail about those since it's never too clear if they ever see the light of day anyway.
And of course there is Lucky Tower 2. The nose and I discussed concepts and ideas the last few weeks and we're about done with the script. Up next is dialogues and details and such things, so soon we can go into production real smooth. Everythings looking real nice so far and I'm sure we'll crank up something swell soon. More info to come!
So, my animation You Roast My Beef hit the portal yesterday, for real this time. It even got daily 1st! I didn't expect that, thanks alot! Hooray! It was pretty annoying to do at times, since I did not use the motion track feature in after effects to mark some points and instead shifted around the frames.
I also thought about making another one of these (after You Pop My Corn being the first) 'cause the first one was plain murder, the second one had them survive, so the third one is REVENGE. Of the foods.
Also also, we polished our youtubes account, so you might wanna befriend us there too!
Thanks for watching. Take care.
Below you can see the full animation in one picture. Ba dum psh.
The more-frames-version will be here soon, as soon as the voices are done and a few remaining visual things are adjusted. Hopefully everything's done someday next week. No worries!
Misc other: A lot of projects going on. Lucky Tower 2 planned, but still only juggling ideas.
It seems like every second game nowadays is a distance-travel-one-level-upgrade game. I really can't stand these games anymore, they all seem to be exactly the same now! To me it feels like it's just a really easy way to increase the gameplay time tenfold without actually adding more content.
So get over it already. SERIOUSLY. :<
Watchoo think, peeps?
Quick misc wrapup: New animation in the makings. Various games planned. Cupcakes stampede, baby!
That's right, pals! It's my spankin' 21st birthday right here today in all its bloom. So yea, and that's about it.
In other projects news, I tried to start in on a new animation with voicactor Dragamex and I hope it'll work out. COOL. Also we've recently been juggling around funky ideas for Look Out, Mr Johnson 2, if anyone likes to remember this one, as well as juggling around ideas for a possible new Lucky Tower. We've got a great concept for Mr Johnson down so far.
So long! Keep brewing.