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molkman

138 Game Reviews

41 w/ Responses

I like how you die even if you're like, 10 feet away from the spikes. You definitely didn't spend those 5 hours on balancing. The background and the overall art make this anti-game pretty funny though.

Those incredibly fantastic and funny cutscenes really amazed me, you did a great job here. But really, the game itself is kind of a letdown and turned out for me to be an annoying delay to watch the next cutscene. Sadly, everything is zoomed out that much, all I see is tiny icons of ships and the controls are really dragging and slow that I can barely finish even the first level without getting destroyed 3 times. And on top of that, the game lags like crazy, although the graphics seem to be as simple as it can get.

So, amazing story and cutscenes, but I really wish there was more "game" to it.

Problams

The problem I had with the concept is, that I can't really pay attention to the dude at the bottom doing crazy things, because I always have to keep my eyes at the notes. And I really miss some powerful visual response to hitting a note and especially something indicating how precise I hit it instead of just indicating miss or hit.

Cute Santa

Wonderful art that creates a super charming atmosphere. Everything seems really smooth here. Only thing that was a little awkward was that you had to jump up ladders.

Beyond the backdrop

I love how smooth everything works and the style of the graphics just fits in nicely as well, as well as the music, of which I at first thought that it was pretty annoying. It turned out to be rather fitting actually.

However, I wish the game was more than a platformer/adventure for the sake of being a platformer, with a great storyline and all, something that keeps you interested beyond exploiting ye olde sidescroller features.

Why

I think the decision to make the characters 3D was not the best for the game. It just feels way less elegant and charming than the 2D animation that show alot of personality. Especially when I first saw William (the dude, I don't know for sure who's William and who's Sly) I had to laugh a little because it just felt really awkward, I'm sorry. The backgrounds are super mellow and nice, but the characters just look bland that way.

Candycats

I am not sure if it just lagged for me or if the controls were just really bad. The art is nice though, but reminded me a lot of Cave Story.

One thing that annoyed me was the sound of landing on the ground. I thought it's way too much there. I'm also not sure about the concept of dying and then having to find your way back, although it's used in a way here that it's not just a respawn mechanic, this concept always seems super nice on paper, but in reality, for me, it gets extremely annoying fast.

kurismakku responds:

Landing sound is fixed now.. As soon as admins approve, it will be live !

Triptastic

I love this game because of its crazy art, great job, dogs.

Shame it has a lot of painful platforming glitches though.

Trippin Balls!

I loved the intro and the overall art, really fun stuff. Sadly the game lacked alot of actual "game", so this got rather dull pretty fast. But pretty smooth overall nonetheless.

Great concept

The concept of filling up your power by "collecting" bullets really got me, I love that idea. I just wish the graphics would be more original. Then this would have been tons more enjoyable than it already is.

I like salt.

Age 34, Male

Breathing

Jimminy Cricket Funky School

Germany

Joined on 3/12/04

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