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molkman

138 Game Reviews

41 w/ Responses

Cute as a button

I really like the concept here and the visuals are pretty cute as the music's relaxing, so everything feels super mellow; just right for a casual game like this. I'm also glad this has no upgrades system to simply multiply the playtime, as a name like "Fall Damage" nowadays would imply.

The controls and the way you move feel a bit weird at the beginning, though. By the way, I noticed that at the beginning even when you don't take any fall damage, it still says "Looks like you took some fall damage.".

Rad

I like how you shoot off pixels off of the enemies, that's a rather pleasant feature. The voices are a bit weird though.

I love your games

I really love your games. They breathe such a nice arcade atmosphere and the graphics are just what is needed for such a game. I just love how they are not more and not less than what they should be. :R

)

I really love this game simply because of it's art. Yours is such an honest and uncommercial style that's just so much fun looking at as much fun as it is to play the game, that is also nicely coded.

Komix responds:

thank you, I also liked your game Lucky Tower

Theme lost

The game is fun and the idea is nice, but the graphics are just so boring. The concept is pretty funny, but that is also the problem of the game. The title implies that the game is a funny reference to the PSN incident, which it clearly is not. It really needs a major injection of humor. For example the upgrades could be themed in a way they fit the whole PSN incident. All in all, the funny stops right after clicking the link to play the game and the game itself turns out to not be related to the theme at all except for there being a black box with PS symbols in the middle.

Kenney responds:

Well ofcourse the black box in the middle is supposed to be the PSN server and the other shapes are hackers (how are you supposed to draw 'hackers'?). The upgrades make sense game wise and aren't witty and confusing. I decided not to add any backstory or expansive instructions because I was aiming for the most simple approach. Sadly, not everyone 'gets' it. Thanks for your review though!

Coolio

Nice art, works perfectly in a game and the bear animations are pretty slick. It looked a bit weird how the ground stuff rotated very slowly though and I wish there was more variety in stuff dropping, depending on the background scene maybe.

It would've been interesting as well to have the ground tilt on sea.

Addicting!

Really addicting and mellow. I always enjoy the art from Jimp alot as well. It was a bit hard to land and especially to see where you can land once you fly for a long time because there's just so much explosions and shizzle going on. Other than that it's great fun.

</attentiongrabber>

This game looks like what it is. A quickly thrown together game to grab a piece of the attention from the Osama news. That's probably why it doesn't have any depth or anything special. If there wasn't his name written all over it, you wouldn't even necessarily recognize him. Also to really grab attention you should have added something provoking and naughty, but this is way to "nice" to actually serve the intention.

Mean Hitboxes

The art is really nice here, although you could add some more effects that support "impacts" and screen shakes etc. Overall it's pretty enjoyable, but you really need to work on the hitboxes. Make sure to add a specific (round or just a rectangle) hitbox to the player and not use the complete player as the hitbox, because that makes it pretty unpredictable.

Awkwardtastic

That was pretty crazy all in all. I liked the random- and weirdness. Also those bricks are sexy as heck. Loved the ending as well.

I like salt.

Age 34, Male

Breathing

Jimminy Cricket Funky School

Germany

Joined on 3/12/04

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